Human (Taldan) Ranger 1
CN Medium Humanoid (human)
Init +3; Senses Perception +6
DEFENCE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2
OFFENCE
Speed 30 ft.
Melee
» Shortsword +2 (1d6+1/19-20/x2)
Ranged
» Longbow +4 (1d8/x3)
Special Attacks favored enemy (orcs +2)
STATISTICS
Str 12, Dex 17, Con 13, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +2; CMD 15
Feats Point Blank Shot, Precise Shot
Skills Acrobatics +2, Bluff -2 (+0 vs. orcs), Climb +4, Escape Artist +2, Fly +2, Heal +6, Knowledge (geography) +5 (+7 vs. orcs), Knowledge (nature) +5 (+7 vs. orcs), Perception +6 (+8 vs. orcs), Ride +6, Sense Motive +2 (+4 vs. orcs), Stealth +6, Survival +6 (+8 vs. orcs, +7 to track), Swim +4
Languages Common, Sylvan
SQ track, wild empathy
Other Gear Studded leather armor, Longbow, Shortsword, Backpack, Flint and steel, Piton (2), Silk rope, Torch (2), Trail rations (5), Waterskin, 23 GP, 2 SP, 8 CP
SPECIAL ABILITIES
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs Favored Enemy (Orcs).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.