Life in a settlement is represented by six modifiers, each of which adjusts the use of specific skills within the city.
Corruption measures how open a settlement’s officials are to bribes, how honest its citizens are, and how likely anyone in town is to report a crime. Low corruption indicates a high level of civic honesty.
Bluff (made against city officials or guards)
Stealth checks made outside (but not inside buildings or underground).
Crime is a measure of a settlement’s lawlessness. A settlement with a low crime modifier is relatively safe, with violent crimes being rare or even unknown, while a settlement with a high crime modifier is likely to have a powerful thieves’ guild and a significant problem with violence.
Sense Motive (to avoid being bluffed)
Sleight of Hand (made to pick pockets)
A settlement’s economy modifier indicates the health of its trade and the wealth of its successful citizens. A low economy modifier doesn’t automatically mean the town is beset with poverty – it could merely indicate a town with little trade or one that is relatively self-sufficient. Towns with high economy modifiers always have large markets and many shops.
Craft (to generate income)
Perform (to generate income)
Profession (to generate income)
Law measures how strict a settlement’s laws and edicts are. A settlement with a low law modifier isn’t necessarily crime-ridden – in fact, a low law modifier usually indicates that the town simply has little need for protection since crime is so rare. A high law modifier means the settlement’s guards are particularly alert, vigilant, and well-organized. The more lawful a town is, the more timidly its citizens tend to respond to shows of force.
Intimidate (to force an opponent to act friendly)
Diplomacy (against government officials)
Diplomacy (to call on the city guard)
A settlement’s lore modifier measures not only how willing the citizens are to chat and talk with visitors, but also how available and accessible its libraries and sages are. A low lore modifier doesn’t mean the settlement’s citizens are idiots, just that they’re close-mouthed or simply lack knowledge resources.
Diplomacy (to gather information)
Knowledge (any) (using the city’s resources to do research when using a library)
Society measures how open-minded and civilized a settlement’s citizens are. A low society modifier might mean many of the citizens harbor prejudices or are overly suspicious of out-of-towners. A high society modifier means that citizens are used to diversity and unusual visitors and that they respond better to well-spoken attempts at conversation.
Diplomacy (to alter the attitude of any non-government official)