Built into a high bluff and accessible only by water-powered lifts and long, exposed ramps broken with multiple drawbridges, Skelt has a strategic position at the falls line of the River Tourondel. The river’s dwarf-crafted waterworks power ore-grinders and mine-lifts, while sawmills dot the River Tourondel for miles below the town. Skelt long traded with the dwarf-hold of Kraggodan (a neutral party in the war with Molthune), but recent attempts to open nearby Bloodsworn Vale promise a new vista for commerce, replacing rustic muleskinner trails with full-fledged trade routes to Korvosa and Varisia beyond.