Male Human (Taldan) Fighter 4
NG Medium humanoid (human)
Init +1; Senses Perception -1
DEFENCE
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 40 (4d10+12)
Fort +6, Ref +2, Will +0 (+1 vs. fear)
Defensive Abilities bravery +1
OFFENCE
Speed 30 ft.
Melee
» +1 Greatsword +9 (2d6+7/19-20)
STATISTICS
Str 19, Dex 13, Con 14, Int 9, Wis 8, Cha 10
Base Atk +4; CMB +8; CMD 19
Feats Catch Off-Guard, Cleave, Cleaving Finish, Furious Focus, Great Cleave, Power Attack
Traits muscle of the society, rich parents
Skills Climb +8, Intimidate +7
Languages Common
SQ armor training 1
Combat Gear potion of bless weapon, potion of enlarge person, oil (4)
Other Gear +1 chainmail, +1 greatsword, backpack, bedroll, chain (10 ft.), flint and steel, hemp rope (50 ft.), scale from kassen’s armour, torch (5), trail rations (5), waterskin, gemstones (worth 100 gp), 10 gp, 9 sp, 5 cp
SPECIAL ABILITIES
Bravery +1 (Ex) +1 to Will save vs. Fear
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Muscle of the Society +2 bonus to strength checks to break doors or lift portcullises.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.