Human (Taldan) Fighter 2
NG Medium humanoid (human)
Init +1; Senses Perception -1
DEFENCE
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 22 (2d10+6)
Fort +5, Ref +1, Will -1 (+1 vs. fear)
Defensive Abilities bravery +1
OFFENCE
Speed 20 ft.
Melee
» Masterwork Greatsword +7 (2d6+6/19-20/×2)
STATISTICS
Str 18, Dex 13, Con 14, Int 9, Wis 8, Cha 10
Base Atk +2; CMB +6; CMD 17
Feats Catch Off-Guard, Cleave, Furious Focus, Power Attack
Traits muscle of the society, rich parents
Skills Climb +8, Intimidate +5
Languages Common
Combat Gear Oil (4)
Other Gear Agile breastplate, Masterwork Greatsword, Backpack, Bedroll, Chain (10 ft.), Flint and steel, Rope, Torch (5), Trail rations (5), Waterskin, Gemstones, 110gp of valuables
SPECIAL ABILITIES
Bravery +1 (Ex) +1 to Will save vs. Fear
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Muscle of the Society +2 bonus to strength checks to break doors or lift portcullises.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.