Female Human (Varisian) Sorcerer 3
CG Medium humanoid (human)
Init -1; Senses Perception -1
DEFENCE
AC 13, touch 12, flat-footed 11 (-1 armor, -1 Dex, -1 dodge)
hp 20 (3d6-6)
Fort -2, Ref -2, Will -2
Resist fire 10
OFFENCE
Speed 30 ft.
Melee
» Dagger -3 (1d4-2/19-20/×2) and
» Quarterstaff -3 (1d6-3/×2)
Spell-Like Abilities
» 6/day—elemental ray
Sorcerer Spells Known (CL 3rd; concentration +6):
1st (6/day) – mage armor, magic missile, burning hands (bloodline energy type) (DC 14), burning hands (DC 14)
0 (at will) – ray of frost, read magic, detect magic, prestidigitation (DC 13), light
STATISTICS
Str 14, Dex 13, Con 12, Int 10, Wis 8, Cha 17
Base Atk -1; CMB -3; CMD 15
Feats Alertness, Dodge, Eschew Materials, Toughness
Traits cold and calculating, volatile conduit
Skills Appraise -4, Bluff -9 (-10 vs. favored enemies that share one of your subtypes), Knowledge (arcana) -6, Perception -1, Sense Motive -1, Spellcraft -6, Use Magic Device -8
Languages Common, Varisian
SQ bloodlines (elemental [fire])
Combat Gear Elemental gem (water), Wand of Magic Missile (CL 3), Oil (3)
Other Gear Dagger, Quarterstaff, Bag of holding I (empty), Bracers of armor -1, Backpack (11 @ 17.5 lbs), Bedroll, Belt pouch (3 @ 2.78 lbs), Scale from Kassen’s Armour, Scroll case (empty), Trail rations (5), Vial (2), Waterskin, 138 GP, 1 SP
SPECIAL ABILITIES
Cold and Calculating -1 on Bluff and -1 on attack roles during surprise round vs. favored enemies.
Elemental (Fire) You may change any energy spell to use [Fire] energy.
Elemental Ray (6/day) (Sp) Ranged touch attack deals 1d6-1 Fire damage.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Volatile Conduit (1/day) Elemental spell deals an additional 1d4 damage.
Wand of Magic Missile (CL 3) Add this item to create a wand of a chosen spell.