Male Half-Orc Cleric 1
LG Medium Humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +2
DEFENCE
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 9 (1d8+1)
Fort +3, Ref ]+0, Will +4
Defensive Abilities orc ferocity (1/day)
OFFENCE
Speed 20 ft.
Melee
» Falchion +1 (2d4+1/18-20/x2)
Special Attacks
» Channel Energy 1d6
Spell-Like Abilities
» Calming Touch (5/day), Touch of Good (5/day)
Cleric Spells Prepared (CL 1):
1 (2/day) – Sanctuary (DC 13), Protection from Evil, Bless
0 (at will) – Stabilize, Purify Food and Drink (DC 12), Detect Magic
STATISTICS
Str 13, Dex 10, Con 12, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +1; CMD 11
Feats Extra Channel
Traits Child of the Temple (Knowledge [religion]), Erastil’s Speaker
Skills Acrobatics -4 (-8 jump), Climb -3, Diplomacy +7, Escape Artist -4, Fly -4, Heal +6, Intimidate +4, Knowledge (religion) +5, Ride -4, Stealth -4, Swim -3; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ aura, cleric channel positive energy 1d6 (7/day) (dc 12), domains (community, good), spontaneous casting
Other Gear Scale mail, Falchion, Cleric’s vestments, Holy symbol, wooden (Erastil), 19 GP
SPECIAL ABILITIES
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Calming Touch (5/day) (Sp) Heal 1d6 nonlethal damage and cure conditions by touch.
Cleric Channel Positive Energy 1d6 (7/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Erastil’s Speaker You understand the importance of keeping the peace in your community, and you have learned how to speak to the faithful in ways that they understand. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (5/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.