Male Elf Fighter 1/Rogue 3
CN Medium humanoid (elf) Init +10; Senses low-light vision; Perception +10
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 26 (1d10+3d8+2) Fort +3, Ref +7 (+1 bonus vs. traps), Will +2 (+2 trait bonus vs. charm and compulsion effects); +2 vs. enchantments Defensive Abilities evasion, trap sense +1; Immune sleep
Str 11, Dex 19, Con 10, Int 12, Wis 12, Cha 10 Base Atk +3; CMB +3; CMD 17 Feats Improved Initiative, Point-Blank Shot, Precise Shot Traits free spirit, warrior of old Skills Acrobatics +8, Bluff +4, Climb +3, Diplomacy +4, Disable Device +8, Escape Artist +7, Knowledge (dungeoneering) +5, Knowledge (history) +2, Knowledge (local) +7, Knowledge (nature) +2, Perception +10, Sleight of Hand +6, Stealth +8, Swim +2; Racial Modifiers +2 Perception Languages Common, Elven, Goblin SQ rogue talents (fast stealth), weapon familiarity, trapfinding +1 Combat Gear potion of vanish, oil (2) Other Gear leather armor, masterwork studded leather, +1 shortsword, arrows (20), blunt arrows (20), light mace, rapier, shortbow, ring of swimming, backpack, chalk, flint and steel, hammer, iron spike, quiver, scale from kassen’s armour, silk rope (50 ft.), thieves’ tools, trail rations (2), silver necklace, 37 gp, 2 sp, 4 cp
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day. Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day. Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day. Elven Immunities – Sleep You are immune to magic sleep effects. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty. Free Spirit You embody the independent spirit of the River Kingdoms and do best when sailing under your own flag, in every sense. You gain a +2 trait bonus on Will saves to avoid charm and compulsion effects. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don’t get -4 to hit when shooting or throwing into melee. Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day. Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.