Pathfinder - The Price of Immortality


Gateway to Destiny



The heroes came face to face with more of the Undead horde which had somehow risen to take over Kassen’s tomb. They quickly dealt with the menace, and although battered and bruised, pressed on further into the tomb now is search of Zeven’s sister, a minor Cleric of Erastil, and friend of Kal. As the heroes descended into the bowls of the crypt, they found old text which lead them to an ancient magic fountain, blessed by the gods with healing powers. After a short rest, the heroes pushed on into a room smelling of death. Here, the heroes were set upon by ravenous zombies which exploded upon their destruction. Having dealt with this further menace, it was further discovered that the crypt appeared to have been at least visited by mercenaries as well as the villagers. For what purpose was unknown and perhaps there was more going on, that initially first thought. For now though, it was time to rescue the kidnapped Cleric…


Having cleaned themselves as best they could after dealing with the risen mercenaries, the heroes opened another door which lead south. Inside the room was a elongated pool filled with what appeared to be fetid water. Eve was the first to enter the room along with Zevan. Bother Zevna dna Eve felt almost compelled to look in the water, and although Zevan resisted, Eve could not. As she looked into the pool, she was confronted with a haunting vision of her aging and all of her friends dying around her as she gradually turned against them. This realisation hit Eve to the core, and the elf fled the room screaming.


Kal followed after her in order to calm her down.Nell and Sam meanwhile entered the room to follow Zevan. Both Sam and Nell also felt compelled to look into the water, however apart from feeling uneasy, they were no worse for ware. At the end of the room, a heavy steel portcullis blocked their entry to the next room. Nell peered through, using her staff as a light source to get a better look. The next room appeared to be similar to that of the room to the north where they had encountered zombies. The room was also the nesting place for a colony of bats. The bats immediately flew into a rage and attacked the heroes by swooping in and out of the room.

Zevan and Sam took cover under their cloaks which appeared to protect they, whilst Nell was exposed to the bats fury which in turn caused severe scratches and distracted her ability to cast spells for a short time. Eventually, Nell was able to get into a position where she could cast her burning hands spell which quickly eliminated the threat.

With only minor injuries sustained, the heroes learned that the portcullis could not be lifted and so blocked their advance. The heroes then returned to to the riddle stone at the cross roads they encountered earlier, only to find a now calm Eve speaking with Kal. Upon examination, it was found to say:

To the south you might take your ease,
To rest and reflect on Kassen’s deeds.
To the east lies the wheel, to open the gate.
To the west is the Hero of Fangwood’s resting place.

Realising that the opposite direction lead to a wheel of sorts, the heroes moved down the water logged corridor and discovered a room filled with an azure coloured fungus. Zevan explained that the fungus had, as part of its properties, the ability to let off a static charge if disturbed. Hoping to avoid the fungus, the group made their way into another room with doors that were water-logged and closed shut.


Inside however, the group were attacked by a giant frog. Nell was the first at he door, and therefore the first on the frog’s menu. During the battle, Nell was swallowed whole. Sam quickly moved forward, and with a few deathly blows, the frog lay dead, and Nell was able to be rescued. As Sam quickly knelt down to check upon Nell’s welfare, two more frogs, appeared out of the undergrowth, hunger clearly in their eyes…



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