12/11/4709 – 13/11/4709
The heroes investigate the history behind the two pieces of the amulet stolen from Kassen’s crypt along with rumours of undead walking the Kassen graveyard at night. Whilst staking out the graveyard, numerous zombies scramble from the graves of recently deceased townsfolk, including those who died in the lumber mill accident. After banishing a number of zombies, and then fleeing back to the town, the heroes give warning to the village elders and the city watch. A battle occurs outside the town walls with the zombies, throughout the evening. The next morning the mayor pleads with the heroes to travel to Tamran to seek aid from the Forest Marshal to which they agree. The following morning, the heroes prepare to leave for their long journey to Tamran.
The heroes assemble at the docks and are greeted by the Mayor. Soon after, he introduces them to owner of the vessel they would be travelling on in order to reach Tamran, namely the Black Mist. The ship’s owner, Captain Walren, a surly dwarf with an eye patch, and peg leg; a mysterious Kellid man named Ewem; and their man-at-arms Anthond Bowe. Before they set sail, the Captain put his new seamen through their paces. Zevan and Evarl are found to be excellent all rounders, but their keen eye-sight makes them perfect for work in the crows nest. The others however are given positions as deck hands.
The Captain explains that the trip will take approximately 7 days to reach Tamran, and their first stop will be at a farm and reply station called Morrie’s Farm, almost two days travel from Kassen. From there, they would travel and do a short stop off at Three Pines Ford, before continuing along the Nirmathas coast until they reach Tamran.
In the morning of the first day, the heroes, attempt a spot of fishing, with all by Nell and Sam catching at least one fish. Around lunch time, several of the heroes spot a group of large crocodiles, lying motionless on the shores of the river. As the ship passes, the crocodiles head into the water, but cause little hindrance to the heroes. On the afternoon of the second day, Nell spots 5 canoes hidden in the bushes and reeds along the edge of the river. When pointed out, Zevan identifies the canoes as being of Orc design and requests a closer look. The heroes bring the ship to a halt and head along the shoreline to examine the canoes more closely. Evarl heads to the trees in order to keep a watchful eye out for an ambush, while Zevan leads the others to the canoes.
Closer inspection of the canoes show that they are designed to hold a maximum of 3 orcs each, and Zevan confirms tracks indicating that approximately 15 orcs headed from that location into the forest a mere day earlier. Kal asks how many settlements are around the immediate vicinity, to which Zevan states that there is only one, that being Morrie’s Farm.
The heroes return to the Black Mist, and soon after continue their trek down river. At dusk on day 2, the heroes arrive at Morrie’s Farm. As they round a bend in the river, they notice smoke coming from what appears to be the location of the farm. The heroes dock with the short jetty, and along with Walren, carefully make their way to towards the homestead.
Zevan and Evarl stealthily make their way through the crops, while Nell, Kal, Sam, and the Captain walk up the roadway to the farm. Zevan is the first to hear the sounds of Orc, identifying two in the adjacent barn. Nell, attempting to move quietly, gave Zevan‘s position away, and a short fight ensued, with Zevan felling one, and injuring the other, whilst Nell fired off two bolts from her wand, which appeared to annoy the beast more than injure him. The second orc however was determined to rid the world of the human and advanced hastily towards the young ranger. Evarl in the meantime watched two orcs in the main bedroom, ransacking clothes and various items within. Evarl spotted the orcs as they rushed Zevan’s position, and so moved briskly to a position where she could not be seen. Through the undergrowth, Evarl unleashed an arrow into the last of the two surviving orcs, firmly placing the arrow where the orc’s brain should be. The body of the orc, in turn, fell quickly at Zevan‘s feet.
Meanwhile Kal and the others move towards the house, with Kal banging his shield loudly in an attempt to gain the attention of the orcs. Evarl moves back to her position, and again sees the orcs, completely oblivious to Kal’s disturbance.
Zevan, Nell and Evarl hear the distant sound of a scream, and make their way around the homestead to find the front of the house on fire. Between the forest line and the homestead Zevan spots an orc carrying a young woman who is screaming. While Nell attempts to dowse the flames with a nearby pail, Zevan and Evarl set upon the fleeing orc, and rescue the girl. Kal, Sam and the Captain make their way to the rear of the homestead. Sam, who by this stage is keen for a fight, leaps through the bedroom window and attacks the orcs. A short battle ensues, and as the dust clears, two headless orc corpses lie motionless on the bedroom floor.
Sam enters the main area of the home and locates an unconscious older man, and 3 dead bodies. Whilst Zevan comforts the woman, Evarl and Nell head into the house and meet up with Kal, Sam and the Captain. Walren identifies the older man as Moritz “Morrie” Woldeng, and the young woman as Morrie’s daughter Jessika. Kal lends some divine magic to revive Morrie and heal his more serious wounds.
After a short time, the heroes ensure the premises is secure, and soon after Kal gathers the group and the survivors in order to heal their remaining wounds in particular those of Morrie, Jessika and Sam. Morrie and Jessika meanwhile explain that as they were sitting down for supper, 6 orcs barged through the front door demanding that they hand over Jessika as she belonged to Aroth. Morrie further explains that Aroth is name of a young Wizard who arrived the previous night, stating that he was traveling to Kassen in search of a wizard named Holgast. During dinner, he and Jessika appeared to be bonding but later, when the young man made romantic motions towards the young woman, she explained that she was already betrothed. The young man, who was obviously devastated, fled into the forest. Jessika, who is clearly confused at what the orcs had demanded, pleaded with the heroes to find Aroth, and attempt to explain why he has sided with the Orcs. The heroes help clean the homestead whilst pondering their next move…
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