Male Human (Taldan) Fighter 4
NG Medium humanoid (human) Init +1; Senses Perception -1
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex) hp 40 (4d10+12) Fort +6, Ref +2, Will +0 (+1 vs. fear) Defensive Abilities bravery +1
Speed 30 ft. Melee
» +1 Greatsword +9 (2d6+7/19-20)
Str 19, Dex 13, Con 14, Int 9, Wis 8, Cha 10 Base Atk +4; CMB +8; CMD 19 Feats Catch Off-Guard, Cleave, Cleaving Finish, Furious Focus, Great Cleave, Power Attack Traits muscle of the society, rich parents Skills Climb +8, Intimidate +7 Languages Common SQ armor training 1 Combat Gear potion of bless weapon, potion of enlarge person, oil (4) Other Gear +1 chainmail, +1 greatsword, backpack, bedroll, chain (10 ft.), flint and steel, hemp rope (50 ft.), scale from kassen’s armour, torch (5), trail rations (5), waterskin, gemstones (worth 100 gp), 10 gp, 9 sp, 5 cp
Bravery +1 (Ex) +1 to Will save vs. Fear Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Cleaving Finish Make additional attack if opponent is knocked out Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Muscle of the Society +2 bonus to strength checks to break doors or lift portcullises. Power Attack -2/+4 You can subtract from your attack roll to add to your damage.