Human (Taldan) Fighter 2
NG Medium humanoid (human) Init +1; Senses Perception -1
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 22 (2d10+6) Fort +5, Ref +1, Will -1 (+1 vs. fear) Defensive Abilities bravery +1
Speed 20 ft. Melee
» Masterwork Greatsword +7 (2d6+6/19-20/×2)
Str 18, Dex 13, Con 14, Int 9, Wis 8, Cha 10 Base Atk +2; CMB +6; CMD 17 Feats Catch Off-Guard, Cleave, Furious Focus, Power Attack Traits muscle of the society, rich parents Skills Climb +8, Intimidate +5 Languages Common Combat Gear Oil (4) Other Gear Agile breastplate, Masterwork Greatsword, Backpack, Bedroll, Chain (10 ft.), Flint and steel, Rope, Torch (5), Trail rations (5), Waterskin, Gemstones, 110gp of valuables
Bravery +1 (Ex) +1 to Will save vs. Fear Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Muscle of the Society +2 bonus to strength checks to break doors or lift portcullises. Power Attack -1/+2 You can subtract from your attack roll to add to your damage.