Nell Vargidian (Level 2)

Female Human (Varisian) Sorcerer 2
CG Medium humanoid (human)
Init -1; Senses Perception -1
DEFENCE

AC 12, touch 12, flat-footed 10 (-1 Dex, -1 dodge)
hp 12 (2d6-2)
Fort -1, Ref -1, Will -2
OFFENCE

Speed 30 ft.
Melee
» Dagger -3 (1d4-2/19-20/×2) and
» Quarterstaff -3 (1d6-3/×2)
Spell-Like Abilities
» 6/day – Elemental ray
Sorcerer Spells Known (CL 2nd; concentration -5):
1st (5/day) – magic missile, burning hands (DC 14)
0 (at will) – ray of frost, read magic, detect magic, prestidigitation (DC 13), light
STATISTICS

Str 14, Dex 13, Con 12, Int 10, Wis 8, Cha 17
Base Atk -1; CMB -3; CMD 15
Feats Alertness, Dodge, Eschew Materials
Traits cold and calculating, volatile conduit
Skills Bluff -8 (-9 vs. favored enemies that share one of your subtypes), Knowledge (arcana) -5, Perception -1, Sense Motive -1, Spellcraft -5, Use Magic Device -8
Languages Common, Varisian
SQ bloodlines (elemental [fire])
Combat Gear Oil (3);
Other Gear Dagger, Quarterstaff, Backpack (11 @ 17.5 lbs), Bedroll, Belt pouch (3 @ 2.78 lbs), Scroll case (empty), Trail rations (5), Vial (2), Waterskin, 138 GP, 1 SP
SPECIAL ABILITIES

Cold and Calculating -1 on Bluff and -1 on attack roles during surprise round vs. favored enemies.
Elemental (Fire) You may change any energy spell to use [Fire] energy.
Elemental Ray (6/day) (Sp) Ranged touch attack deals 1d6-1 Fire damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Volatile Conduit (1/day) Elemental spell deals an additional 1d4 damage.

Nell Vargidian (Level 2)

Pathfinder - The Price of Immortality IanHoulihan