Nell Vargidian (Level 1)

Female Human (Varisian) Sorcerer 1
CG Medium Humanoid (human)
Init +1; Senses Perception +1
DEFENCE

AC 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +1
OFFENCE

Speed 30 ft.
Melee
» Dagger +2 (1d4+2/19-20/x2) or
» Quarterstaff +2 (1d6+3/x2)
Special Attacks
» Elemental ray (6/day)
Sorcerer Spells Known (CL 1):
1 (4/day) – Magic Missile, Burning Hands (DC 14)
0 (at will) – Read Magic, Detect Magic, Prestidigitation (DC 13), Light
STATISTICS

Str 14, Dex 13, Con 12, Int 10, Wis 8, Cha 17
Base Atk +0; CMB +2; CMD 14
Feats Alertness, Dodge, Eschew Materials
Traits Cold and Calculating, Volatile Conduit (1/day)
Skills Bluff +7 (+8 vs. favored enemies that share one of your subtypes), Knowledge (arcana) +4, Perception +1, Sense Motive +1, Spellcraft +4, Use Magic Device +7
Languages Common
SQ bloodlines (elemental [fire])
Combat Gear Oil (3);
Other Gear Dagger, Quarterstaff, Backpack, Bedroll, Belt pouch, Scroll case, Trail rations (5), Vial (2), Waterskin, gemstones (100gp), 38 GP, 1 SP
SPECIAL ABILITIES

Cold and Calculating +1 on Bluff and +1 on attack roles during surprise round vs. favored enemies.
Elemental (Fire) You may change any energy spell to use [Fire] energy.
Elemental Ray (6/day) (Sp) Ranged touch attack deals 1d6 Fire damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Volatile Conduit (1/day) Elemental spell deals an additional 1d4 damage.

Nell Vargidian (Level 1)

Pathfinder - The Price of Immortality IanHoulihan